![]() While the world’s appearance may often be dark and dreary save for the deliberately stark contrast of the portion set in Pedro’s goofy and colorful abstract world, the actions you engage with are anything but as they all embrace the fantasy of being some superhuman gunman who can hit every target he aims for. Some levels will even completely shift how things are played, having the player fight on the back of a motorcycle or while experiencing an impossibly long fall off the side of a building where everyone else is falling with you. Levels will contain objects like frying pans you can kick up in the air to ricochet bullets off of, gasoline canisters you can toss in the air and shoot at the perfect time to obliterate a group of enemies, and even if the enemy is crowding you, you can get physical for a bit to force them back and then continue to mow down the opposition in spectacular fashion. Not only can you dual wield weapons and aim both freely in different directions, but you can accurately do so while flipping around in the air, riding a skateboard, bursting through a window, or many other visually impressive tricks that are rewarded with the proper amount of points for such spectacle. The flashy action is My Friend Pedro’s bread and butter, with the game concocting many different ways you can perform impressive feats. Doing a twirl will let you dodge some shots as well, but keeping slo-mo going quite often is the better option, and while health needs to be replenished with pick-ups, slow motion is a meter that drains as it is used but is refilled by killing baddies and performing over the top tricks. The masked protagonist needs to vary up how he kills the henchmen in his way, but the opposition is surprisingly good with their weapons, meaning slowing time down is not only good for setting up stunts, but it also helps with avoiding taking unnecessary damage. Platforming ends up playing a big part in My Friend Pedro as not only can you wall jump with ease, but performing aerial acrobatics also plays into the game’s scoring system, each level ending with a rating of how flashy you were as you progressed through the stage. ![]() No matter where you find yourself, your goal, as Pedro tells it, is to fight your way through the awful people in charge of this destitute city, taking out any bounty hunters, haters, or sewer-dwelling roleplayers as is necessary to get to the heads of the organizations. Even though My Friend Pedro mostly takes place in a grimy vision of the future were large swathes of major cities have been left to rot and the inhabitants of them openly engage in criminal activities, My Friend Pedro is also a comedy, with things such as the sewers being inhabited by nerds who now try to live out the actions seen in their video games and role-playing sessions and an entire world of the game taking place in Pedro’s domain where everything is as off the wall as the floating banana. Waking up in the back of a butcher shop where the owner happily carves up human meat for sale, this unnamed character gets up when he hears the voice of his floating banana friend Pedro speaking to him. ![]() My Friend Pedro’s sidescrolling levels are almost all about setting up situations where the player can activate slow motion to handle the overwhelming number of gunman that get in the masked protagonist’s way. If you want your shooting to look as flashy as the well-choreographed, special effects laden stunts of a feature film, all you need to do is turn down the speed in a game for a bit and now the player actually has the chance to set things up and aim their shots like an action hero. Since at least 2001’s Max Payne, it’s been pretty clear that slow motion and gunplay are a great combination in a video game. ![]()
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